Resources - Page 1
Working on Age of Blood has been a long journey, but one that has been far from arduous. The first set of rules was released on Wargames Journal almost three years ago now and this new edition has been something that I’ve wanted to complete for a long time. What started as a simple revision of the original rules quickly grew into a major overhaul as I tried to add every conceivable thing I could think of to make the game more fun to play, in both the battle and campaign rules.
The game, though very detailed, is simple in its mechanics and easy to pick up, but with its many layers of depth one that’s difficult to master – at least that’s the intent.
Downloads
The core rules are available and as you can see they weigh in at 3.3 Mbytes, so if you're on a slow link we're sorry! Click the link below to load the document:
Age of Blood 2nd Edition - Core Rulebook (3.3 Mbytes)
Charge!
Easy to use, fast play rules for the Ancient Era
By Tom Hinshelwood
Special thanks to Tim Bancroft
The design ethos behind the creation of this game is to provide easy to use rules for fighting large battles that don’t a whole weekend to play through. The emphasis here is on handling LARGE battles, so for smaller games the rules are likely to be too simplistic and the battles themselves over very quickly.
In Charge! armies are made up of stands, which is the term used for a number of models of the same type grouped together on a single base. A unit is the name given to stands of the same type that are formed together, allowing them additional benefits.
The game is written with 25/28mm miniatures in mind and all distances are in inches, though with some minor modification other scales can be incorporated.
Awarding Medals in your WWII games
By Ian Johnson
Ian is one of our more far flung readers [Australia] who has been sending us some very interesting articles. When we received these articles we waited until we had all four to deliver to you in one go. A superb idea and huge fun to implement in your gaming. He's put a lot of effort into these article and we'd very much recommend them.
Flags for the Boys
The attached Flag PDF is intended for use with 15mm French and British troops in the mid 18 Century. They can be cut out, painted and attached round a wire and end up looking pretty good. They were supplied by Tim Bancroft.
Khmer Army List for Warhammer Ancient Battles
By Gylfi Viorsson
The early 11th to 13th Centuries AD marked the zenith of the Khmer (Cambodian) Empire. During this period, the country was involved in constant wars against the Cham (Vietnamese) Thai and Burmese. It also offers a great game against Samurai, Chinese and Nomadic armies!
This list is my attempt to provide an army that’s a little different and something of a challenge to balance. If you don’t agree with some of my assumptions please feel free to change them. With a little bit of work you should be able to create other South East Asian armies with ease.
Another Sci-Fi Vehicle made from business cards
By Tim Bancroft
Those of you who were interested in the Painters Shed that Tim wrote a few issues ago, where he defaced several Wargames Journal buisness cards and turned them into a sci-fi AFV, will be pleased to know that he's at it again. This time we have a 15mm scale Grav MICV: Mk I
Ancient Naval Wargaming Rules
By Tom Hinshelwood
Death on the Seas is my first naval wargaming rules and I do hope I don’t offend any naval specialists out there who may find them a little ‘lightweight’. From my perspective I’ve delivered what the magazine asked for: a fast play set of rules that can be used with just about any scale of ancient ships (the target was the excellent 1/600th scale i-Kore vessels) and are based on a premise of one model equals one ship.
So with that in mind the result is DOTS. I hope you enjoy them as much as I enjoyed writing them and please feed back to the magazine so that future versions can be improved.
Simply click on the file to view or download. Don't forget to Right-Click the link to give you the Save Target As option:
Wars of the Roses Flags
By Bryce King
The following links will allow you to download 10 flags that are related to the various key Yorkist and Lancastrian commanders. Bryce King has wirtten us an excellent scenario in this issue for gaming The Battle of Barnet and kindly drew us some flags to demonstrate the different livery of the time. We've turned these into images that can be used with 25mm figures, although many of you may simply use them for reference.
Yorkist Commanders
King Edward IV (Later Flag with “Sun” Motif)
Lancastrian Commanders
King Henry VI (The hapless captive)
All Buttoned Up (ABU)
Fast play rules for Tank versus Tank encounters
The following rules are an expanded modification to the FUBAR WWII skirmish rules. Although specifically designed for this scenario, they can easily form a basis for other encounters and are the start to the AFV modifications being made for FUBAR 1.2.
The rules presume the use of 28mm models. If using 20mm then all measuring and distances should remain the same. In fact this will give a more realistic looking perspective on ranges etc. If playing in 15mm I suggest you halve all measures given.
1945 WII Skirmish Rules plus Vehicle Combat Rules
It seemed a natural decision to take the 5.56mm modern era skirmish rules and extend them into the era of WWII. As such 1945 follows the ethos of its parent game in providing and easy to use system able to handle a wide range of realistic combat situations.
We hope you enjoy them








