By Rich Jones
These are a set of Samurai skirmish rules that I have written primarily to work with the excellent 42mm figures released by Steve Barber. But the rules will also work with smaller scales.
Don’t expect a super detailed set of skirmish rules giving you which bit of the lung was punctured by the thrust of the sword. All the rules are concerned about is if a character is out of the action or can carry on. Hopefully this is what is delivered.
Another design objective was to produce a game that can be played (even with 42mm figures) on a small area. 4 foot square is fine, with 28mm figures even 2 foot square will be OK. The game is designed to last an hour or less and have plenty going on. As well as one of fun games I designed them with a mind to eventually developing a character advancement and campaign system. These are currently a ‘work in progress’.
On first glance there seems to be a lot of Japanese terminology. I make no apologies for this. As a Primary School teacher I use technical terms and vocabulary all the time so the students get used to it, hoping it will sink in over time. Same with this game, you don’t need to use the terms, you don’t need them for the game, but in the end they will sink in.
The weapons and figure types revolve around the figures you can get in 42mm at present. As more types come out I’ll add them to the rules. Also in the very near future I will give stats for mythical creatures and characters from folklore to add to your games. My over all objective is to produce a game which is fun to play and will get you dreaming of being that warrior hero I know you really wish you were.
Have fun…
By Rich Jones
After the creation of our 5.56mm modern skirmish rules the race was on to create a set of WWII rules based around the same gaming mechanism. Two of our writers were put together and asked to create a great set of rules.
So of course they ignored the editor and did their own thing. FUBAR is the result of Rich Jones work and can be downloaded now.
FUBAR (1.3 Mbytes with images)
I didn’t plan to write complete skirmish game, it just sort of happened. The editor Neil Fawcett had asked me to write a scenario based upon an idea he’d had that was a little unconventional to say the least, and we were going to need some mechanics to handle a variety of unusual situations. So I set about jotting down some rule ideas, just for use with that particular scenario, mind you.
5.56mm Fast Play Modern Skirmish Rules (570K)
These are an excellent set of additional rules that can be used to augment the Warmaster 10mm rules from Games Workshop. In the words of John P Kelly, the author of Men At Arms: "They do not noticeably slow the game down yet they provide for a better simulation of melee based historical combat. A vigorous attempt was made to minimise the changes made to the rules. The changes do allow one to properly command a battle line, but yet they limit one's control of the troops."
We'd recommend taking a look at these addendum rules if you are a player of Warmaster, a set of rules that we at Wargames Journal believe deserve more credit than they receive.
These excellent markers were kindly sent it by one of readers - Mr Mark Jones from Dorset. He points out that the downloadable file contains a complete set of colour game markers for the Mr Lincoln's War American Civil War rules.
He explains: "I have printed them off on to photo quality paper, (the whole sheet prints on to one side of A4), glued the markers on to 2mm MDF and covered them with clear sticky backed plastic (shades of Blue Peter)." We’ll be creating more markers like this in future issues of Wargames Journal and if anyone else out there is feeling a surge of ‘Blue Peter’ inspiration then feel free to follow Mark’s example and send them in.
Thanks for your contribution Mark.
Nam 69 Core Rules (283 Kbytes)
Nam 69 Action Cards (302 Kbytes)
Nam 69 Wound Cards (189 KBytes)
Nam 69 Special Equipment Cards (160 Kbytes)
Nam 69 Sample Character Cards (142 Kbytes)